Spirit Animal of Heaven


Outsider (Native)

Init +6; Senses low-light vision, scent; Perception +4

AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 4
Fort +4, Ref +4, Will +0

Speed 40 ft., swim 20 ft., Fly 5ft
Melee bite +2 (1d3–1 plus poison*)
Space 2-1/2 ft.; Reach 0 ft.

Str 8, Dex 15, Con 14, Int 6, Wis 11, Cha 5
Base Atk +0; CMB +0; CMD 9
Feats Improved Initiative, Improved Evasion
Skills Perception +4, Swim +10


Bite- injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.

Spirit Animal- The master of a compsognathus spirit animal gains a +4 bonus on Initiative checks.

Share Spells – Share Spells: The Shaman may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A Shaman may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type.

Star Map – The flesh of the shaman’s spirit animal accurately reflects the stars that would be visible in the night sky, no matter where the animal is or the time of day. Due to this, it can be used as a star map

Empathic Link – The master has an empathic link with his spirit animal to a 1 mile distance. The master can communicate empathically with the spirit animal, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that his spirit animal does.



Temple of Elemental Evil Talmeth