Deacon

Heavy Horse, with a wagon, soon to be defender of the camp

Description:

N Large animal
Init +4; Senses low-light vision, scent; Perception +8

DEFENSE
AC 15, touch 13, flat-footed 11 (+ 4 Dex, – 1 size, + 2 natural)
hp 19 (2d8+10)
Fort + 8, Ref + 7, Will + 3

OFFENSE
Speed 50 ft.
Melee bite + 5 (1d4+ 5), 2 hooves + 0 (1d6+ 2)
Space 10 ft.; Reach 5 ft.

STATISTICS
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk + 1; CMB + 7; CMD 21 (25 vs. trip)
Feats Endurance, RunB
Skills Perception + 8
SQ docile

SPECIAL ABILITIES
Docile (Ex)

Unless specifically trained for combat (see the Handle Animal skill), a horse’s hooves are treated as secondary attacks.

Light Wagon: Wagons of this type are most commonly employed by farmers and craftsmen transporting their goods short distances or by venders in and around cities. A light wagon carries up to 1,000 pounds of cargo and requires two Medium creatures or one Large creature to pull it.

Tricks

Wagon
Inventory
Half Keg of gun powder
Gunsmithing kit
6x Long Spears
Studded Leather (my previous armor)
Riding Saddle for Deacon
Combined food inventory (everyone add your rations to this if you are keeping them in the wagon)
5x Trail Rations

Bio:

Deacon

Temple of Elemental Evil Talmeth